Systemetric
Don't Walk
Do The Robot
2002 Robot
Spork
Key Facts
- Cobbled together from scraps of Aluminium, Perspex and Plywood
- Used two wheel drive
- Employed a pneumatic grabber
Game Details - Zone Zeal
Robots playing in alliances of 2 compete to earn points by moving balls and vertical cages known as goals into various zones within the playing field. The zones are made up by dividing the field into fifths. At the beginning of the match, there are 40 balls arranged along the sides of the field in the center zone and the two adjacent zones. In the centre zone are three mobile goals.
The primary source of points in Zone Zeal is by placing balls in the mobile goals, then moving the goal into the appropriate zone. The zones are numbered 1 through 5. The Blue alliance can score by placing ball-filled goals in zones 4 or 5, and score additional points for every goal in zone 4. For the Red alliance, it is the opposite, balls can be scored in zones 1 or 2 and goals receive bonus points for being in zone 2. Additional points are scored at the end of the match for goals in the alliances end zones.

